We played it at the MIT course. We preserved the goal, meaning, and mechanics. You will see the bullwhip effect in 2 hours.
Everything we use every day is the product of supply chain links. The Beer Game simulates the work of several links and vividly demonstrates the bullwhip effect.
The Beer Game is described in the book "The Fifth Discipline." It models a distribution chain with four stages: retailer, wholesaler, distributor, and manufacturer.
A consequence of coordination problems in supply chains. Small demand variations in retail are amplified upstream. The term was introduced in 1990 when Procter & Gamble discovered order fluctuations in the diaper supply chain.
High safety stock · Poor customer service · Inefficient capacity utilization · Forecasting problems · Low trust in the chain.
52 rounds = 52 weeks. One round lasts less than a minute. Each link is played by 2–3 people — 8–12 players per chain in total.
Despair and frustration are common feelings during the final rounds. This is not a bug, it's a feature. The structure of the chain dictates behavior.
The bullwhip effect is caused by three fundamental problems. Players discover them themselves — through discussion of their experience and reference to practice.
In the game, no information except the order size is retained. Real consumer demand is quickly lost upstream. Without factual demand data, all forecasting relies on incoming orders — and this creates distortions.
Long lead time: it takes a lot of time for an order to go upstream and for delivery to come back down. The longer the time — the higher the probability of the bullwhip effect. Safety stock grows proportionally.
Each link optimizes its costs locally: large batches for discounts, safety stock against shortages. But local optimum = global failure. Until the product reaches the buyer, no one in the chain has earned anything.
Debriefing takes 60–90 minutes and often turns into the most valuable part of the session. Structure creates behavior — and that is the main takeaway.
The classic format with a game board, order cards, worksheets, and tokens. From 4 to 400 players simultaneously.
Participants from different cities and countries meet at the same game table. Video chat, digital worksheets, real interaction.
Our team runs the game turnkey: briefing, facilitation, debriefing with analysis of team decisions.
Apply one of the most famous business games in teaching systems dynamics and logistics.
Understand the challenges that await when transitioning to industrial batch production and raw material procurement.
Show procurement managers what happens in other links and how to reduce the negative impact of uncertainty.
We will show how the most famous game in logistics helps you see the bullwhip effect and improve supply chain management.